I spent Saturday hanging out at the Washington State Convention Center, enjoying GeekGirlCon. This was my first time attending GGC since its debut year in 2011, and I was blown away by how much it’s grown. In 2011, it was in a tiny suite of rooms in the northwest corner of the Seattle Center; this year, it took up most of the Conference Center at the WSCC.
I loved the atmosphere at GeekGirlCon. The place was busy without being jam-packed, and there were wide-open lobby spaces for easy photography, meeting friends, and even concerts, courtesy of Molly Lewis and The Doubleclicks.
But of course, “atmosphere” means more than the physical surroundings. I got the distinct but hard-to-define sense that GeekGirlCon was a much safer space than usual cons. Maybe it was the prevalence of gender-bending cosplay, and people taking risks with their cosplay that they might not at a usual con. I don’t mean risque cosplay– although there was some of that, too– I mean cosplay that involves stepping out of your comfort zone, to play someone who’s not like you, either in gender, or body shape, or personality. People seemed more willing to open up, try something different, even potentially embarrassing, because of the friendly atmosphere that permeated the con. I suspect that just the name and theme of the con attracted a more open, welcoming, and socially aware crowd, and that was reflected in people’s comfort, and also in the overall atmosphere.
The crowd at GeekGirlCon was an all-ages crowd, but trended toward the young side. It felt like most of the adults I saw were in their 20s and 30s, and there were also a lot of families with young kids. That second part in particular was nice to see– I truly did feel like I was seeing a lot of next-generation fans. And kids at GGC got a chance not just to indulge in the typical range of media properties that are classified as “geek,” but also to kindle the love of creativity and science that to me, more than anything, defines what is at the heart of geekdom.
One of the coolest features at the con was the DIY Science Zone, where panelists and volunteers helped kids do various science experiments. Apparently one of the panelists even brought a small piece of the Chelyabinsk meteor for show-and-tell. I think one of the bigger challenges facing not just geekdom but society in general is how to bring more inclusiveness and diversity to the Science and Technology fields, not just for this generation’s sake but for the next, and so I’m always glad to see GGC maintain such a strong focus on real-life science and tech.
The exhibition hall, meanwhile, was full of local artists and small craft folk; most dealer’s rooms generally are, but I got the sense at GeekGirlCon that there was a much larger portion of artists just starting out, maybe even folks operating a booth for the first time. And I don’t mean that in a bad way; there was a charming, almost homespun feel about the exhibition/dealer area that I liked a lot.
But ultimately, the number one reason I say that GGC felt like the next generation of fandom is because of how open, diverse, and inclusive it felt. To me, it felt like how fandom and geekdom could be, once we get past the misogyny and homophobia and various market-driven forces that seem determined to tell us how to be a geek in present times, how certain pursuits and books and games are “boy” or “girl”. I was only at GGC for one day, but I still felt that in some sense GeekGirlCon represents the potential for what geek culture could become; hopefully it really is a window into the next generation.
Occasionally during and after cons, I hear people fretting about how fandom is aging, or dying out, or withering away, but having been to GGC I’m quite confident in saying it’s doing just fine. Sure, it’s changing, but all in all, I’m pretty sure that’s a good thing.